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Civics is a tough course for seventh graders. It encompasses many standards and benchmarks. At the end of the course, students have a state test. The goal of this grant is to make the course come to life and help students better understand and apply the concepts taught in the course through use of various online games.
"Tell me and I forget. Teach me and I remember. Involve me and I learn." -Benjamin Franklin

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We the People...Play and Learn (Using Games in the Civics Classroom to Engage and Learn)

School:
Oakridge Middle 
Subject:
Social Studies 
Teacher:
Laura Heald 
 
Andrea Polanco, Taylor Wilson 
Students Impacted:
450 
Grade:
Date:
July 19, 2021

Investor

Thank you to the following investor for funding this grant.

 

WINGS (Women In Naples Giving Support) - $733.68

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Goal

Civics is a tough course for seventh graders. It encompasses many standards and benchmarks. At the end of the course, students have a state test. The goal of this grant is to make the course come to life and help students better understand and apply the concepts taught in the course through use of various online games.
"Tell me and I forget. Teach me and I remember. Involve me and I learn." -Benjamin Franklin 

 

What will be done with my students

The teachers will create games that "teach" and review what is taught in the course. These games will then be linked to our Canvas pages for students to have access for homework, studying, review and even fun!
The teachers and students will use this information to determine strengths and weaknesses. This will allow the teachers and students to "see" where struggles may occur.
Variety allows for greater engagement and learning. The games can be utilized as a progression and/or they may be utilized independently. These activities keep students interested in learning about our country's government and all civics-related topics.
1. Quizlet: Allows the teacher to make vocabulary and concept matching. This can be done with pictures, vocabulary, multiple choice, etc. This system interacts with other games and enables easy download and upload into other platforms. Students race and compete individually and in groups.
2. WordWall: The teacher inputs concepts, definitions, descriptions, etc. The platform creates "carnival-style" games to engage the learners. Students can have these assigned for competition or independent practice.
3. Quizizz: The teacher inputs the information or searches the system for ones already created. Students compete and have fun reviewing and applying their learning.
4. Blooket: The teacher inputs the information and the platform creates games that are very "video game-like". (I used this last year and students loved it! Lots of fun and creativity and the system allows the teacher to customize it all!) This is more of a challenge and the other games lead to this one. The suspense builds!

Students will be involved in playing the games which will result in learning!

 

 

Benefits to my students

Engaging students is paramount to learning. Games and activities that allow for discussion, competition and fun, help to instill excitement. Students will be able to review the material in fun ways that will help them to remember and apply their understanding. At the end of the year, students will be able to easily review and recall needed information for the state test.

Using the results, both teachers and students will be able to determine areas of strength and need. This is key to growth and understanding!

Playing will result in learning and growing! 

 

Budget Narrative

1. Quizlet- $47.88 X 3 (teachers) (matching with words, definitions, pictures)
2. WordWall-$64.80 X 3 (teachers) (various carnival games)
3. Quizizz-$96.00 X 3 teachers (multiple styles of questions allowed, memes for added fun)
4. Blooket-$35.88 X 3 teachers (Engagement! After using the others, this allows more of a challenge.) 

 

Items

# Item Cost
1 Quizlet ($47.88 x 3) $143.64
2 WordWall ($64.80 x 3) $194.40
3 Quizizz ($96.00 x 3) $288.00
4 Blooket ($35.88 x 3) $107.64
  Total: $733.68

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