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My goal is to increase student engagement while building class culture and promoting positive behavior.

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Positive Behavior = FUN!

grant photo
School:
Pinecrest Elementary 
Subject:
Character Education 
Teacher:
Sabrina Kovacs 
Students Impacted:
600 
Grade:
K-5 
Date:
July 14, 2024

Investor

Thank you to the following investor for funding this grant.

 

Lipman Family Farms - $311.78

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Goal

My goal is to increase student engagement while building class culture and promoting positive behavior. 

 

Category

Other -  

 

What will be done with my students

Students will be recognized and rewarded for positive behaviors, achievements, and leadership in the classroom by receiving a token for our very own vending machine! A vending machine with small prizes will motivate and reinforce positive student behavior in a fun, unique, and creative way!  

 

Benefits to my students

By reinforcing positive behavior, student engagement and leadership behaviors will increase. Not only is a vending machine fun for students, it will build respectful conduct as they become motivated to earn a token. This increases self esteem, decreases time wasted on negative behaviors, and improves classroom climate and culture.  

 

Budget Narrative

Price includes vending machine with bubble containers, small class prizes, and tax.  

 

Items

# Item Cost
1 Vending Machine - Big Capsule Vending Machine Bundle with 2 Inch Acorn Capsules 120 Pcs - Prize Machine $232.13
2 Capsule Vending Machine Translucent Acorn Capsules Empty 120 pcs 2 inch $25.53
3 120PCS Mochi Squishy Toys for Kids and Adult, Squishies Squishy Toy Party Favors $25.53
4 100 Pack Mini Fidget Spinner Toys $28.59
  Total: $311.78

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