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The goals of this project are to:
1. Design and build a physical computing device that integrates sensors with digital apps.
2. Create app prototypes that use a physical device to solve real-world problems.
3. Use physical computing to solve problems in fun and innovative ways.

Pre- and Post-tests will be conducted to gather data on student progression through the curriculum unit.

Big questions that students will be able to answer are:
1. How can a physical device use sensors to react to a physical environment?
2. How can simple hardware be used to develop innovative new products?

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Look at What I Made!

grant photo
School:
Benito Middle School 
Subject:
Career and Technical 
Teacher:
Frances Perez 
 
113440 
Students Impacted:
64 
Grade:
6-8 
Date:
July 16, 2024
Deadline:
December 12, 2024

Investor

Thank you to the following investor for funding this grant.

 

Tampa Electric Company - $700.00

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Goal

The goals of this project are to:
1. Design and build a physical computing device that integrates sensors with digital apps.
2. Create app prototypes that use a physical device to solve real-world problems.
3. Use physical computing to solve problems in fun and innovative ways.

Pre- and Post-tests will be conducted to gather data on student progression through the curriculum unit.

Big questions that students will be able to answer are:
1. How can a physical device use sensors to react to a physical environment?
2. How can simple hardware be used to develop innovative new products? 

 

Category

Class Furniture - Carpets, choral risers, transitional seating/desks, etc. 

 

What will be done with my students

Today's students are far too familiar with smart device apps and video game consoles. How does a Technology teacher make a connection with these devices and real-world scenarios?

In this unit, students will combine foundational coding skills with hands-on physical computing projects. Students will experience the joy of seeing their computer code control lights and sensors - exclaiming "Look What I Made!"

In this Code.org unit, students focus on how the Adafruit circuit physical device can interact with the outside world. Students will explore the role of physical devices in computing. Students develop programs that utilize the same hardware inputs and outputs that you see in the smart devices, looking at how a simple rough prototype can lead to a finished product. They learn to attach external LEDs and buttons that extend the types of devices they can make. By the end of the unit, students will have created an interactive project and developed a prototype for a physical device that solves a real-world problem.

This unit will be conducted during the second semester of the school year and is an integrated portion of the curriculum through Code.org.  

 

Benefits to my students

A pre-test will be conducted to determine student knowledge of physical computing and the applied knowledge of computer coding.

Through the Code.org platform students will create and control buttons, text, images, sounds, and screens in JavaScript while using either blocks or text. Students will then use this code to light up the LEDs on the Adafruit circuit.

The post-test will be for student teams to develop and test a prototype for an innovative computing device based on the Adafruit Circuit.

This grant will be able to bridge how students use JavaScript to create computer code for smart devices/video games to develop innovative new products.  

 

Budget Narrative

https://www.digikey.com/en/products/detail/adafruit-industries-llc/3399/9489383
Each set will allow 30 students to participate in the curriculum. Each class will have 32 students.  

 

Items

# Item Cost
1 1528-2639-ND - CODE.ORG CIRCUIT PLAYGROUND EDUC $350.00
2 1528-2639-ND - CODE.ORG CIRCUIT PLAYGROUND EDUC $350.00
  Total: $700.00

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