Statewide Reach for Local Impact

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To motivate and reinforce positive behavior and academic achievement by implementing a class store where students can earn and redeem rewards. This initiative aims to encourage goal-setting, personal responsibility, and a sense of accomplishment, while fostering a fun and engaging learning environment.

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The Learning Lane Emporium 🎪

School:
Parkside Elementary 
Subject:
Other 
Teacher:
Elizabeth Arizmendi 
Students Impacted:
18 
Grade:
Date:
August 7, 2024
Deadline:
December 20, 2024

0% Funded

 

 

Only $350.00 Needed

 

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Goal

To motivate and reinforce positive behavior and academic achievement by implementing a class store where students can earn and redeem rewards. This initiative aims to encourage goal-setting, personal responsibility, and a sense of accomplishment, while fostering a fun and engaging learning environment. 

 

Category

Other -  

 

What will be done with my students

To implement the class store as a reward system, we will first introduce the concept to students, explaining how they can earn "class currency" through positive behavior, academic achievements, and active participation. Students will help choose the items or rewards they want in the store, such as school supplies, toys, or special privileges. We will set up the store with clear pricing and assign students roles like cashier or inventory manager to give them hands-on experience. Throughout the school year, students will earn and spend their currency, reinforcing their achievements and encouraging continued positive behavior. Periodic reflections and adjustments will ensure the store remains engaging and effective, celebrating student successes and maintaining motivation. 

 

Benefits to my students

Providing a class store as a reward system will offer numerous benefits for third-grade students. It will enhance their understanding of basic economic principles such as earning, saving, and spending, while also fostering important life skills like budgeting and decision-making. By earning and redeeming class currency, students will be motivated to engage in positive behavior and academic effort, creating a dynamic and supportive classroom environment. Additionally, the store will encourage personal responsibility and teamwork through roles in managing and operating the store. Overall, this initiative will not only boost student motivation and achievement but also provide a practical, engaging way to develop essential financial and social skills. 

 

Budget Narrative

The $350 budget for the quarterly incentive class store will be allocated to create a rewarding and engaging environment for third-grade students. $350 will fund a diverse inventory of educational supplies, small toys, and special rewards such as extra recess passes, ensuring the store remains attractive and motivating. This budget is designed to create a well-organized, appealing store that effectively supports student motivation and learning throughout the year. 

 

Items

# Item Cost
1 Rewards $350.00
  Total: $350.00

0% Funded

 

 

Only $350.00 Needed

 

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