Thank you to the following investors for funding this grant.
Hima Degala - $100.00
Abhyudh Sheregar - $100.00
Thuy - $100.00
Kristi Scott - $30.00
Sreejesh Nair - $30.00
Verizon Foundation - $1,309.80
I teach K-5 gifted students elearning. My goal is to engage them in the learning of Robotics at home during elearning with STREAM hands-on activities that will develop their critical thinking and computational thinking .
Elearning can be challenging in itself. Gifted students needs to have hands-on activities that will take them to a higher order thinking in using technology. STREAM in the gifted elearning classroom encourages students to solve real world problems. Students will explore varies of STREAM topics. My gifted students are eager to do coding and solve problems. These activities are tailored to spark Computational Thinking, Critical thinking, Communication, Collaboration and Creativity. When doing these activities they get Engaged they want to Explore, Explain, and Evaluate to the extent of Elaborate, the 5 E’s of the scientific process.
This year I will teach elearning to about 30 dynamic gifted students in grades K-5. My goal is to expose my students to a variety of experiences that will help them grow in the STREAM fields. In addition, this will help motivate my students and get them excited about the STREAM fields. Through hands-on experiences they will plan, build, problem solve and reflect on their learning. Lastly, these materials will help me reinforce a variety of Florida Gifted Standards such as;
SC.35.CS-CS.2.2
Describe how computational thinking can be used to solve real life issues in science and engineering.
From
MAFS.K12.MP.7.1
Look for and make use of structure. Mathematically proficient students look closely to discern a pattern or structure.
From
SC.35.CS-CS.2.4
Solve real-world problems in science and engineering using computational thinking skills.
From
SC.35.CS-CS.2.7
Identify and correct logical errors in algorithms; written, mapped, live action, or digital.
From
SC.35.CS-CS.2.8
Systematically test and identify logical errors in algorithms.
From
C.35.CS-CS.2.9
Explain how to correct logical errors in algorithms; written, mapped, live action, or digital.
From
SC.K2.CS-CP.2.1
Define a computer program as a set of commands created by people to do something.
From
SC.K2.CS-CP.2.3
Explain that computers only follow the programs instructions.
From
C.K2.CS-CP.3.1
Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.
From
SC.K2.CS-CP.3.2
Prepare a simple presentation of digital products and applications.
From
SC.K2.CS-CS.3.2
Create, review, and revise artifacts that include text, images, and audio using digital tools.
From
SC.35.CS-CP.2.1
Perform keyboarding skills for communication and the input of data and information.
From
SC.35.CS-CP.2.3
Create a program using arithmetic operators, conditionals, and repetition in programs.
From
SC.35.CS-CP.3.1
Write, communicate and publish activities using technology tools.
From
SC.35.CS-CS.3.1
Manipulate and publish multimedia artifacts using digital tools (local and online).
From
SC.5.N.1.1
Define a problem, use appropriate reference materials to support scientific understanding, plan and carry out scientific investigations of various types such as: systematic observations, experiments requiring the identification of variables, collecting and organizing data, interpreting data in charts, tables, and graphics, analyze information, make predictions, and defend conclusions.
SC.3.N.1.1 Raise questions about the natural world, investigate them individually and in teams through free exploration and systematic investigations, and generate appropriate explanations based on those explorations.
The littleBits At-Home Learning Starter Kit helps learners develop critical STREAM skills through lessons that apply fundamental concepts such as circuitry, engineering, physics, art, and design thinking.
This electronics kit includes a carefully curated sample of 5 Bits, stickers,12 accessories, paper templates, getting started guides, and educational lessons aligned with Common Core and NGSS standards. Use them with customized educational support material on littleBits Classroom to discover the “aha” littleBits moment that everyone raves about.
STEAM at home with The Sphero Mini At-Home Learning Starter Kit. No coding experience necessary. This kit includes a 28-piece construction set, 30 step-by-step, project-based lesson cards, and a parent-friendly guide to help facilitate STREAM learning at home.
# | Item Description | Total Cost |
---|---|---|
1 | Little-Bits Fundamentals- Self-Guided Course | $99.99 |
2 | Sphero Mini-at-Home Learning kit | $89.99 |
3 | Sphero Mini-at-Home Learning kit | $89.99 |
4 | Sphero Mini-at-Home Learning kit | $89.99 |
5 | Sphero Mini-at-Home Learning kit | $89.99 |
6 | Sphero Mini-at-Home Learning kit | $89.99 |
7 | Sphero Mini-at-Home Learning kit | $89.99 |
8 | Sphero Mini-at-Home Learning kit | $89.99 |
9 | Sphero Mini-at-Home Learning kit | $89.99 |
10 | Sphero Mini-at-Home Learning kit | $89.99 |
11 | Sphero Mini-at-Home Learning kit | $89.99 |
12 | Sphero Mini-at-Home Learning kit | $89.99 |
13 | Little-bits at home learning starter kit | $64.99 |
14 | Little-bits at home learning starter kit | $64.99 |
15 | Little-bits at home learning starter kit | $64.99 |
16 | Little-bits at home learning starter kit | $64.99 |
17 | Little-bits at home learning starter kit | $64.99 |
18 | Little-bits at home learning starter kit | $64.99 |
19 | Little-bits at home learning starter kit | $64.99 |
20 | Little-bits at home learning starter kit | $64.99 |
Total: | $1,669.80 |
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