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The Media Center will host weekly STEAM days during lunches to expose students to STEAM related ideas and bring classroom learning into the Media Center with real world applications.

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STEAM in the Media Center

grant photo
School:
Blake Senior High School 
Category:
Science 
Teacher/
Administrator:
Amanda Ogle 
 
209591 
Students Impacted:
800 
Grade Levels Impacted:
9-12 
Date:
September 24, 2021

Investor

Thank you to the following investor for funding this grant.

 

Amgen Foundation - $1,896.00

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Project Goal

The Media Center will host weekly STEAM days during lunches to expose students to STEAM related ideas and bring classroom learning into the Media Center with real world applications. 

 

How Project Benefits Students

Students learn concepts in the classroom, but real world application with real science and technology can be few with class size constraints and resources. Having sign ups for STEAM activities with smaller group sizes will allow students to use concepts they learn in the classroom and apply them to real world issues and/or extend their learning. Using technology such as Virtual Reality, circuitry, building models and tools, students will be exposed to how technology is used in the real world and how is can further their understanding and learning.

The Media Center would also bring in scheduled classes, collaborating with teachers on virtual fields trips, STEAM challenges and expanded classroom learning.

These items would be used in the Media Center for both student engagement and learning.  

 

Expected Outcome(s)

Students will be able to research and create solutions for real world applications to classroom concepts.
Students will be able to create learning tools to assist in their and classmates' understanding of science, math and history.
Students will be able to create physical demonstrations of their mastery of educational concepts.
Students will be able to visit and learn first hand from virtual trips of the real life physical locations ranging from historical to geographical sites.
This would benefit core classes such as history and science, that are more difficult to reach in the Media Center at times past research.  

 

Detailed Cost Summary

10 VR Headsets (Form fitting for light blockage, good for virtual field trips)
10 Portable VR Glasses (allows light, good for MERGE Cube visuals)
MERGE Cube (alternate reality with VR glasses, shows 3D illustrations of many ideas and can be used to build 3D models by students for 3D printing or sharing)
MERGE Classroom subscription (1-Year subscription of MERGE lessons, virtual reality field trips, software, etc to use in classroom learning)
3D Printer (allows students to create a finished product to show mastery of learning)
Filament for 3D Printer (2 sets to begin)

The MERGE website is: Learn Science, Master STEM, Be Future Ready. | AR/VR Learning & Creation (mergeedu.com) 

 

Items

# Item Description Total Cost
1 VR Headset (10) $320.00
2 Portable VR Glasses (10) $150.00
3 MERGE Cube 2 Pack (5) $200.00
4 MERGE Classroom Subscription $995.00
5 3D Printer $189.00
6 Filament for 3D Printer $42.00
  Total: $1,896.00

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Special Thanks to Our Presenting Partners

Suncoast Credit Union