Find It Fund It Florida - Hillsborough Education Foundation

Project Goal: Objective for Grant Proposal
We seek to secure $1,400 to acquire charms and rings as incentives to reward students for their Attendance, Behavior, and Academic growth. Our goal is to enhance average daily attendance by 5%, improve academic outcomes on Quarterly Mastery Test scores by 5%, and reduce behavioral incidents by 5% through the implementation of a structured reward system. This initiative will not only recognize student achievements publicly throughout the school year but also foster a culture of continuous growth and improvement. By celebrating successes, we aim to create a supportive and motivating school environment.

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Charms

School:
West Tampa Elementary School 
Category:
Other 
Teacher/
Administrator:
Kevin Kastner 
 
124760 
Students Impacted:
450 
Grade Levels Impacted:
K-5 
Date:
September 11, 2024

93% Funded

 

 

Only $89.61 Needed

 

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Project Goal

Project Goal: Objective for Grant Proposal
We seek to secure $1,400 to acquire charms and rings as incentives to reward students for their Attendance, Behavior, and Academic growth. Our goal is to enhance average daily attendance by 5%, improve academic outcomes on Quarterly Mastery Test scores by 5%, and reduce behavioral incidents by 5% through the implementation of a structured reward system. This initiative will not only recognize student achievements publicly throughout the school year but also foster a culture of continuous growth and improvement. By celebrating successes, we aim to create a supportive and motivating school environment.
 

 

Category

School-Wide, Grade-Level, Or Class Events/Programs - Parent Nights, Honor Roll Celebrations, EOY Events, etc. 

 

How Project Benefits Students

Benefits of the Program
1. Improved School Culture: By recognizing and rewarding positive behavior, the program fosters a supportive and encouraging environment. Students feel valued and motivated to contribute positively to the school community.
2. Better Academic Outcomes: When students are rewarded for their academic efforts, they are more likely to stay engaged and strive for excellence. This can lead to higher grades and a greater interest in learning.
3. Increased Attendance: Offering incentives for good attendance encourages students to come to school regularly. Consistent attendance is crucial for academic success and helps students stay on track with their studies.
4. Positive Behavior: Recognizing and rewarding good behavior encourages students to act responsibly and respectfully. This can lead to fewer disciplinary issues and a more harmonious school environment.
Overall, the incentive program aims to create a positive and motivating atmosphere where students are encouraged to do their best, leading to better academic performance, improved behavior, and a stronger sense of community.
 

 

Expected Outcome(s)

Expected Outcomes
The implementation of the charms incentive program is anticipated to yield significant positive outcomes in various aspects of student performance and behavior. Specifically, we expect the following improvements:
1. Increased QMT Assessment Scores: By providing tangible rewards for academic achievements, we aim to motivate students to perform better in their QMT assessments. We anticipate a 5% increase in scores as students strive to earn charms for their efforts and accomplishments.
2. Improved Student Attendance: Regular attendance is crucial for academic success. By incentivizing attendance with charms, we expect to see a 5% improvement in student attendance rates. This will ensure that students are present to benefit from instructional time and school activities.
3. Decreased Behavioral Referrals: Positive reinforcement through the charms program will encourage students to exhibit good behavior. We project a 5% decrease in behavioral referrals as students are motivated to follow school rules and demonstrate respectful and responsible behavior.
Overall, the charms incentive program is designed to create a more engaging and supportive school environment, leading to better academic outcomes, improved attendance, and a reduction in behavioral issues.
 

 

Detailed Cost Summary

Each item above will be used to incentivize and reward students for targeted bahaviors, attendance, and academic growth throughout the school year.  

 

Items

# Item Description Total Cost
1 Amazing (1) $79.49
2 Paw Print (Gold) (2) $40.98
3 Glow Five (1) $85.00
4 Pencil Award (1) item 199-120 $139.49
5 Pencil Award (1) item 199-150 $70.49
6 I love to read plaque (2) $278.98
7 Star Reader (1) $139.49
8 Sun (2) $16.98
9 Light Bulb (1) $20.49
10 Bright Brain (1) $20.49
11 Math Star (1) $139.49
12 Compass (1) $5.79
13 Atom (1) $240.00
14 Heart (2) $16.98
  Total: $1,294.14

93% Funded

 

 

Only $89.61 Needed

 

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Special Thanks to Our Presenting Partners

Suncoast Credit Union