Suncoast Credit Union

Civics is one of the most challenging course that my seventh graders will face this year. It includes many standards and benchmarks that the students struggle to comprehend. At the end of the course, students have a high stakes state test. The goal of this grant is to make the Civics come to life and help students better understand and apply the concepts taught in the course through use of various online games and assistance with concepts. I also want my students to be great citizens and future voters. Gamification has been proven to help students learn material in a fun and engaging way. According to Karl Kapp “Games and gamification both can lead to high levels of learner engagement and motivation.”

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Civics

School:
Gulfview Middle 
Subject:
Character Education 
Teacher:
Andrew Svec 
Students Impacted:
125 
Grade:
Date:
August 7, 2021

Investor

Thank you to the following investor for funding this grant.

 

Harlan & Heather Dam - $208.68

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Impact to My Classroom

# of Students Impacted: 145

 

My students and other students that access my creations through these programs were able to achieve amazing results.  This year personal has been difficult because I became so sick that I was out of school for 5 weeks.  Becuase of the these programs I was able to deliever a quality and unique experience to my students and so many more.  We have quarterly benchmarks and during the first quarter benchmark test I was out sick and my students scored some of the lowest in the district for that benchmark test.  I was very concerned because 5 weeks is a huge amount of time to make up.  By second quarter benchmark 70% of my students were not only above the district average but were now on a path for success.  Third quarter benchmark has come and now only have 12 students of the 125 that are in trouble of not passing the End of Course Exam.  The End of Course Exam is a state mandated test that accounts for 30% of the students final grade.  It is a difficult test but now only 12 students are in danger of not passing it.  68% of my students are in the top tier and a 43 students score in the highest tier.  This would not have happened without the programs so that way I could develop interactive and engaging content for my students.  They absolute love "playing" games and learning at the same time.  Thank you for this wonderful gift.   I would also like to say that 100's of students outside my classroom have also been impacted because in some of the programs like Quizizz.com my Quizizz that I created have been used by up to 50 teachers throughout Florida and other states.  The entire impact cannot really be known because of this.  

 Quick review of each Program that I used with my students:

1. Quizizz.com:  This allowed my students to see errors in reasoning and allowed me to correct those errors and go back and reteach.  This was a great tool and the students like the competative nature built into the quizzes. 

2. Quizlet.com:  This was great for my students that needed more time wiht vocabulary and just quick refresher of ideas and concepts.  I liked that they could work on vocabulary anywhere as long as they had their phone.  Great for homework.

3. Blooket.com:  This is the students favoriate way to "play" and learn.  I used this program to help assess what my students know and then also used for review before a test or quiz. Students want to play them every single day.  

4. Wordwall.org:  THis is one of the most verstile and engaging student covertly programs I have ever used in my time as a teacher.  I think I would never have been able to get my students ready for the EOC if it had not been for this quick and fun program.  Next year I intend to upgrade to the full program to full unlock the potential.  


Thank you agian for this wonderful gift.

 

Mr. Andrew Svec

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Student work on a Wordwall activity that I created

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Students working on Quizizz quiz that I created

 

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Student working on Blooket that I created.

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student working on Blooket that I created.

 

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Here is the data from last test session with major

 

Original Grant Overview

Goal

Civics is one of the most challenging course that my seventh graders will face this year. It includes many standards and benchmarks that the students struggle to comprehend. At the end of the course, students have a high stakes state test. The goal of this grant is to make the Civics come to life and help students better understand and apply the concepts taught in the course through use of various online games and assistance with concepts. I also want my students to be great citizens and future voters. Gamification has been proven to help students learn material in a fun and engaging way. According to Karl Kapp “Games and gamification both can lead to high levels of learner engagement and motivation.” 

 

What will be done with my students

Civics is one of the most challenging course that my seventh graders will face this year. It includes many standards and benchmarks that the students struggle to comprehend. At the end of the course, students have a high stakes state test. The goal of this grant is to make the Civics come to life and help students better understand and apply the concepts taught in the course through use of various online games and assistance with concepts. I also want my students to be great citizens and future voters. Gamification has been proven to help students learn material in a fun and engaging way. According to Karl Kapp “Games and gamification both can lead to high levels of learner engagement and motivation.”


What will be done with my students
My students will interact with the created games and content. This will allow for engaging lessons and review of what has been taught in the course. These games will then be linked to Canvas pages for students to have access for homework, studying, review and even fun! It will also help with behavior management in the class by rewarding students for hard work.
The teachers and students will use this information to determine strengths and weaknesses. This will allow the me and my students to "see" areas of struggles and give them extra practice to move them to mastery.
Variety allows for greater engagement and learning. The games can be utilized as a progression and/or they may be utilized independently. These activities keep students interested in learning about our country's government and all civics-related topics.
1. Quizlet: Allows the teacher to make vocabulary and concept matching. This can be done with pictures, vocabulary, multiple choice, etc. This system interacts with other games and enables easy download and upload into other platforms. Students race and compete individually and in groups.
2. WordWall: The teacher inputs concepts, definitions, descriptions, etc. The platform creates "carnival-style" games to engage the learners. Students can have these assigned for competition or independent practice.
3. Quizizz: The teacher inputs the information or searches the system for ones already created. Students compete and have fun reviewing and applying their learning.
4. Blooket: The teacher inputs the information and the platform creates games that are very "video game-like". (I used this last year and students loved it! Lots of fun and creativity and the system allows the teacher to customize it all!) This is more of a challenge and the other games lead to this one. The suspense builds!

Students will be involved in playing the games which will result in learning and better comprehension of the material covered. Students will be more excited about coming to Civics.
 

 

Benefits to my students

Engaging students is vital to learning. Games and activities that allow for discussion, competition and fun, help to instill excitement. Students will be able to review the material in fun ways that will help them to remember and apply their understanding. At the end of the year, students will be able to easily review and recall needed information for the state test. The Progress monitoring of my students’ achievement and their weakness will allow me to tailor instruction for their benefit. Using the results, both teachers and students will be able to determine areas of strength and need. The ability to help my struggling students gain confidence not only in Civics but reading, writing and communication with others. This collaboration which has been lacking will make students better citizens and future voters.  

 

Budget Narrative

Quizizz -- $60.00 for 1 year subscription
Blooket-- $35.88 for 1 year subscription
Quizlet-- $48.00 for 1 year subscription
WordWall--$64.80 for 1 year subscription
 

 

Items

# Item Cost
1 Quizizz $60.00
2 Blooket $35.88
3 Quizlet $48.00
4 WordWall $64.80
  Total: $208.68

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Special Thanks to Our Presenting Partners

Suncoast Credit Union